
(You’ve probably seen this type of puzzle before in games like BioShock, or, if you’re an old, Pipe Dream on the NES). Your job is to make sure the circuits connect. Place both Electronic Parts in the wall panel, then solve the puzzle. Yes, they will (unsurprisingly) be let out in a minute, but you’ll want those bullets later and you won’t make enough of a difference to matter. It’s tempting to try to clean up the zombies in the cells, but don’t waste the ammo or time. Head straight through the row of cells again back to your unlucky friend. If you’ve got any shotgun ammo, it’ll make this a lot easier.Ĭross over to the door to the Jail and head back to the cells. You’ll have to deal with them before you can cross. When you return to the Parking Garage, there are three zombie dogs patrolling.

You’ll have to cut back through the Kennel again, then continue to the Parking Garage. You’ve opened most (all?) of the shortcuts in the Police Station, so you shouldn’t have too much trouble making your way from the Clock Tower across to the Break Room on the east side’s first floor.įrom the Break Room, head back down the stairs and follow the long hallway into the basement. You now have both parts you need for the Jail’s Electronic Panel, so let’s go use them. Our last few Resident Evil 2 guides involved a lot of running around and preparation, but we’re finally done.
